The Age of Blight
With the flow of harmony severed, the Arbor's static nature turns septic. It is a long winter of cosmological illness.
With the flow of harmony severed, the Arbor's static nature turns septic. It is a long winter of cosmological illness.
The current state of the world. The loud magic is broken or bound. The world is Grey. Magic is now the art of Tuning one's internal resonance to the 72 specific frequencies. It is the era of the Secret History.
The Fimroth are bound in the starvation-dark, but the pressure beneath the caps begins to build. The Wellspring Diarchies—partnerships of Sentinels and Stewards—maintain the seals in a grim, vigilant silence.
The flush works too well. The cosmos floods with high-pressure fluid magic. From this living tide, the Wellborn emerge—spirits of sentient humor.
Succumbing to the desire for perfect order, the Gladewardens industrialize the soul. They create the Gladewrought—artificial spirits without free will—to maintain the complex machinery of the Boughs. This violates the Prime Codex.
The Primordials emerge from the stillness of the Arbor. Because the Tree is dualistic (Light Crown / Shadow Root), the First Kindred are born segregated into Aetherials and Chthonians.
Taegrin discovers the Seed of the Aethriggon, proving that Light and Shadow can exist in a unified state. From this seed, Athrelune is born, the living Avatar of Harmony.
Realizing the Fimroth cannot be defeated while fed, the coalition of Primordials and Wellborn enacts the Great Capping. They construct massive seals over the rupture points, starving the beasts by cutting off the flow.
The unchecked flood feeds the Fimroth—five Elemental Behemoths of Excess. Gorging on the open Wells, they grow invincible, embodying the chaos of the Surge.
The rot coagulates into the Ghemnoth—Primal Behemoths of Decay (Liganash and Shothren). They begin to consume the primal seats.
From the ruptured Fonts rise the Nimirroth—Behemoths of Rupture. These twisted avatars of broken law destroy the remaining infrastructure. The Grid collapses, and the universe begins to cool, filling with toxic waste radiation.
The Genesis Cataclysm of the Primal Epoch. This singular event marks the moment the Saegrun Arbor first manifested, establishing the dualistic reality of Light and Shadow that would govern all of creation.
The Arbiters intervene to stop the tyranny of the Arcane Project. They forcibly rip the fused Gladewardens from their Fonts. This trauma shatters the Wardens' minds and ruptures the delicate plumbing of the Fonts.
The Primordials bind the Ghemnoth but realize they cannot destroy them. To prevent another violation like Taegrin's, the Gahldrin codifies the Law of Agency. They realize Stasis is the enemy.
An era of perfect peace enabled by Athrelune. The segregated Primordials unite to form the First Gahldrin, sharing arts and language (Draelygg Primor).
To relieve the dangerous backpressure of the capped Wells, the Gahldrin constructs Arcane Fonts—metaphysical turbines that siphon the raw essence into a controlled grid. Over eons, these fonts accrete the dust of the cosmos into the Verdant Boughs (Planets), creating the stage for civilization.
To clean the toxic radiation of the Arcane collapse and generate a new heat source, the Architects slam the failed Tenth Bough into the surface of a ruined world, creating a massive reaction chamber: The Veil.
Fearing obsolescence, the Old Guard tampers with the Cycle to block Ascension. They attempt to keep Nascents as a fuel source only, denying them any exit. This cynical mechanization of the soul paves the way for the rise of Soulphagery.
The Engine of Souls is turned. Billions of Nascent souls are injected into the Veil. Their short, friction-heavy lives metabolize the toxins and generate "Resonance"—the heat required to keep the cosmos alive.
The Gladewardens, masters of the new worlds, fuse their essences with the Arcane Fonts to maximize efficiency. Magic is codified into Engineering. The cosmos becomes a machine of perfect geometry. The Great Guilds are formed to manage the infrastructure, and they invent specialized Technical Tongues to operate the new reality.
The engine is too efficient. Souls metabolize so much energy they exceed the gravity of the Cycle. They Ascend, becoming Essendir—high-voltage entities that threaten the power of the Old Guard.
The blocked potential creates immense backpressure. The Rift blows out. The unexpressed narratives manifest as Phasgoth—Runaway Archetypes that invade reality to force their completion. The rift also leaks the Protean souls.
The Starbreaker attempts to bind the Avatar of Harmony to his will. This violation of Agency shatters her, breaking the bridge between Light and Shadow. The Golden Age ends in violence.
The Essendir realize the Phasgoth cannot be killed, as they are made of themselves. They use a Prismatic ritual to shatter the monolithic Archetypes into 72 Tunable Frequencies.
To cure the stagnation of the Primal Age, Chthonian engineers puncture the deep roots of the Arbor. They intend a controlled flush to clear the rot, but they strike the arterial flow of the tree's vital humors.