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30 docs tagged with "Institution"

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Arboreal Gleaners

The harvesters of the wild. The Seedwarden Council organizes the sustainable collection of resources from the overgrown Marshwood, feeding the hungry populations of the Expanse.

Arcweave Builders

The architects of the impossible. Descendants of the Order of Alteration, the Guild of Master-Weavers bends physics to construct the soaring infrastructures of the Glades.

Claddingwrights

The weavers of the vessel. Born from the necessity of the Great Accretion, they craft the "Flourishes" that allow spirits to survive the hostile environment of the Boughs. Led by the Headmistress, they bridge biology and architecture.

Crest of Athrelune

The seekers of the lost harmony. A devotional movement that believes the Ascension of the Essendir is a sign of Athrelune's returning grace, seeking to restore the Golden Age.

Custodians of the Rootvaults

The bankers of the dangerous deeps. Led by an Oath-bound Director, they safeguard artifacts too potent to exist in the surface world, storing them within the crushing pressure of the infinite roots.

Emberstone Artisans

The forgers of volatile light. Led by the High Embermaster, they capture the explosive energy of the Gules Deep into stable gemstones, powering the machinery of the age.

Faith of the Prime Writ

The orthodox church of the Law. Closely aligned with the Arbiters, they preach that the Prime Codex is not merely legal, but divine will, and that Agency is sacred.

Gahldrin

The "Corps of Divine Engineers." Formed by the united Primordials to tame the chaotic Essence Storms of the early Primal Age. Though now diminished, their works form the fundamental physics of the cosmos.

Ironfang Host

The militarized legacy of Elementalism. Led by the Warhost Council, they turn the raw power of the elements into the disciplined force of the mercenary contract.

Keeper’s Chorus

A philosophical group seeking inner peace through communion with the Arbor. They believe in attaining serenity by listening to the subtle 'song' of the Void Tree.

Lyrascape Collective

The troubadours of Illusion. The Circle of Troubadours uses the art of Veilurgy to perform stories, keeping the cultural memory alive through spectacle rather than text.

Myrkseth

The "Exiles of the Sundering." A faction preserving the forbidden arts of the Golden Age, specifically the blending of Light and Shadow. Led by the Shadow Dictator, they view the Schism as a mistake to be corrected by any means.

Mystforgers Guild

The radical innovators. Led by the High Artificer Council, they reject the caution of the Smiths, seeking to fuse disparate essences into new, volatile, and powerful forms.

Order of Sagawardens

The external memory of the species. Descended from the Order of Augury, they fight the Haze of history. Led by the Grandwarden, they archive the truth before it dissolves into myth.

Order of the Zephyr’s Balm

The breath of renewal. Led by the High Zephyr, they use Argent magic to cleanse toxins and restore balance to environments damaged by the industrial excesses of the age.

Penitent Weavers

The menders of the fractured mind. The Council of Atonement uses Azure magic to rebuild the psyches of those shattered by the trauma of immortality or the violence of the Age.

Shadowglim Carnival

The masters of distraction. A commercialized evolution of the Order of Veilcraft. Under the Masked Ringmaster, they sell illusion and mystery to a world desperate for escape.

Solenai's Vanguard

The voice of the Ascended. Led by Solenai, they fight for the rights of those who have conquered the Cycle, challenging the entrenched power of the Old Guard.

The Aegis of Verdant Light

The isolationist wardens. Descended from the Order of Warding and led by the High Aegis, they maintain the metaphysical borders of Sternshroud, viewing outsiders as contaminants to their order.

The Arbiters

The enforcers of the Prime Codex, born from the failure to destroy the Ghemnoth. Led by the High Tribunal, they intervention only when the Law of Agency is threatened, acting as the cosmos' immune system against tyranny.

The Boughrunner Caravans

The circulatory system of the Expanse. Managing the monopoly on trade between the specialized Glades, they act under the Grand Director to ensure resources flow where the Confluence dictates.

The Chasmguard

The Unbroken Circle. A grim order of wardens who stand watch over the prisons of the Fimroth. They do not trade or negotiate; they exist only to ensure that what was bound remains bound.

The Dawn & The Dusk

A philosophical tradition focused on understanding cosmic cycles. They teach how to live harmoniously within the necessary interplay of Light and Shadow.

The Deapstriders

The navigators of the abyss. Led by the elected Longstrider, they chart the lethal, shifting paths of the Underweave, making travel possible in an age of fragmentation.

The Nocturne of Remembrance

The excavators of the deep past. Led by the Grand Remembrant, they brave the silence of the Sable Deep to recover history lost to the ages.

The Rive of the Thaedrim

The judges of the soul. Evolved from the Order of Spellbinding, the Council of Crucible Masters manages the intake of the Veilbound Cycle, ensuring only fit souls are processed.

The Smiths of the Glyphic Blades

The orthodox traditionalists of the forge. Led by the High Forge Warden, they adhere to the ancient, proven methods of sigilcraft, viewing innovation as a risk to stability.

The Wellspring Diarchies

The "Gaolers of the Fimroth." Established during the Capping of the Wells, these partnerships pair a Primal Sentinel (Defense) with a Wellspring Steward (Flow) to maintain the seals that starve the beasts below.

Veilkeepers Clade

The technicians of the Reactor. The Circle of Equals manages the Well of Souls at the crash site, ensuring the flow of the Veilbound Cycle remains efficient and uninterrupted.

Wraithscale Reavers

The predators of the deep paths. Led by the Alpha Reaver, they exploit the vulnerabilities of the Boughrunner trade routes, thriving in the lawless zones of the Darkroot Warrens.